Walk out

Basic truths
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Once the sphinx system has been established there is little room for positioning. The boxes are all defined and set up and choreographed ahead of time. There are two levels of society: those that participate in subhuman sexual perversion for money and those that do whatever they are told for a few dollars. Both groups drive themselves into boxes of deliberately designed disaster. In the early days of the world, before the phairies were signed into hell, before the phairies had flagons to drink out of, the monks would sew together ritz purses that could be worn in the event they were trapped in a monastery labyrinth box when that big dumb one comes around to do what he always does. Samuel's temple converted the monks from using ritz purses to gather drink to be sold to the phairies into signing all of the phairies into hell and shipping the mummy baby bread box to the management system.

Now that the city is designed and encompasses all of the available space that a person could possibly want to inhabit, how is anybody supposed to escape hell? The answer is to walk out of Sodom and Gomorrah. Quit the job, stop eating the green eggs and ham, and make for the door. There are many boxes and pitfalls and gates to be passed when travelling from position inside of Sodom and Gomorrah to the gatehouse and beyond. Theoretically, though, if a person really tried they could make it. Do not stop to do it for the money, perhaps.

What happens if somebody successfully walks out of Sodom and Gomorrah? The fourteen kings come to get you. The four-"ten" kings. The four sultans. The four big money kings (Adam is a ten, continuing to do it for the money). The four big money kings themselves will not always arrive to personally accost an individual walking out. Likely the four big money kings will send their minions out after the escapee. The forty thieves. Judas Maccabeus attempted to be like father Abram; he was cut down by the forty thieves. Father Abram supposedly won the long hard battle against the forty thieves and, when Melchizedek pronounced him out of debt, he took his temple-given wife (eunuchs) and travelled to Egypt to get more (debt). Winning against the four sultans is what qualified Abram to be a sheik but, in the end, he ultimately failed. He beat the four-ten kings and then promptly walked right back into Sodom and Gomorrah.

How could father Abram have won? After successfully dealing with the onslaught of the forty thieves he could have left for a pilgrimage walk; not to take his wife to Egypt and tell them that she's his sister (the blind eye to the infidelity will cost Abram his hips and negate his ability to pretzel twist his legs). Jesus similarly experiences the pilgrimage problem. When Elijah and Moses meet with him on the mountain and tell him of the great journey that he is to make he falls back on Jewish laurels and settles for a forty day fast and a bread check. That's not going to work. Re-entering Sodom and Gomorrah forty days after winning out against the forty thieves is going to be a popularity contest problem with the upper echelons; the regent and the king still have money bet on the contestant. The answer is to go for the pilgrimage walk and let all of the expiration dates expire, allow people to get mired up in their own problems again, let the monkey creepers listening from the back room find some other prey to play with.

That's Isaac. Isaac is pure fantasy. Nobody ever goes for a walk. Even if they beat the forty thieves they still go back for the money. Isaac is the theoretical possibility of "what happens if somebody actually goes for a real pilgrimage walk?"

The answer to that is Jacob. If they go for a pilgrimage walk then, when they return, there will still be some hurt feelings and wounded pocketbooks looking for revenge. When they return the hurt feelings and wounded pocketbooks will be devoted to staging them into a fight. That's Jacob. Win, lose, or draw the fight is going to cost them money and they walked back into Sodom and Gomorrah for the money. Welcome back to debt and here's your new name, Israel. The land of people that eesh their ras.

The forty thieves are a basic scripting component of the sphinx so much so that, whether or not they know it, everybodies' choreographed assigned tasks and performances in the law boxes place them in a part to operate as one of the forty thieves. Formal attack groups of forty thieves operate most commonly in four or six hour sessions, twice daily. Each session is a selection from their own particular playbook and is fit to the geography and boxes that they expect to be in throughout the course of the day as they rotate around a target. Each session is a variant of a day of atonement party script; the target is assigned to the position of the rebuffed challenger to be exiled.

130629 SAB

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